解决chrome下FlashPlayer Debug版本的问题

教程 No Comments »

Chrome 目前内置flash,导致安装FPDebug plugIn版本后不正常工作。解决办法如下:

1.打开chrome://plugins/

2.点击”详细信息”,找到Flash插件信息.

qqe688aae59bbee69caae591bde5908d

3.禁用内置FlashPlayer插件(上图为第一项).恭喜debug版本可以正常工作了

Tags: , ,

在线书籍:AdvancED ActionScript 3.0 Animation

News, 教程 2 Comments »


AdvancED ActionScript 3.0 Animation 作者:Keith Peters
在线阅读>>

This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It’s a compilation of topics that follow on from the author’s earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: Flash Player 10. This book covers a diverse selection of topics that don’t necessarily lead one into the other. You don’t need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you’ll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.

The book is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.

In this book, you’ll learn how to:

  • Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender
  • Create isometric worlds for games
  • Construct powerful artificial intelligence routines including pathfinding, steering, and flocking behaviors
  • Use numerical integration for real world physics effects
  • Build advanced collision detection routines for more accurate simulations

Summary of Contents

  1. Advanced Collision Detection
  2. Steering Behaviors
  3. Isometric Projection
  4. Pathfinding
  5. Alternate Input: The Camera and Microphone
  6. Advanced Physics: Numerical Integration
  7. 3D in Flash 10
  8. Flash 10 Drawing API
  9. Pixel Bender
  10. Tween Engines

更多详细信息

AdvancED ActionScript 3.0 Animation
作者:Keith Peters
由Friends of ED出版, 2008
ISBN 1430216085, 9781430216087
472 页


Tags: ,

使用本地SVN做代码管理

Tools, 教程 No Comments »

作为一位开发人员,你需要一些代码的管理工具,或许你在用cvs或者svn.但我见过很多的兄弟,只用基于网络的SVN,如果想本地管理,就在本地架设SVN服务如CVSNT,Subversion Servers等。其实有一个很简单的办法,如果你在用SVN,应该知道TortoiseSvn这个小乌龟工具,其实它本身就有一个创建本地Repository的功能,使用起来相当简单。

第一步,创建一个空白目录 (如:D:\SVN_Local)

第二步,右键点击该目录,在右键菜单中选择TortoiseSVN->在次创建版本库(Create repository here).

第三步,在弹出窗口中选择repository的类型.选择第一项即可。点击确定创建完成。到此你已经拥有一个本地的repository可以用来做版本管理了。l1第四步,添加你的项目文件夹.在目录上右键TortoiseSVN->版本库浏览器(Repo-browser),在弹出的窗口中,创建文件夹(如下图) 创建完成后你已经可以使用本地SVN了。l2第五步.使用SVN.  此SVN的路径是 file:///D:/SVN_Local/myProject.

over.

Tags: ,
2010 Vibo’s Blog — FLASH3V | Powered by WordPress |京ICP备09027267号