支持时下热门的多点触摸和手势特性,内置一个全局错误句柄,允许开发者开发单一的句柄来处理运行时错误,此外它们开始全面支持本地麦克风,无需通过服务器来完成。
对于多点触摸的支持相关的事件
flash.ui.Multitouch
[static] inputMode:String
[static] maxTouchPoints:int
[static] supportedGestures:Vector
[static] supportsGestureEvents:Boolean
[static] supportsTouchEvents:Boolean
Touch Input mode
flash.events.MultitouchInputMode
Multitouch.inputMode
MultitouchInputMode.TOUCH_POINT
MultitouchInputMode.NONE
MultitouchInputMode.GESTURE
Mouse
MouseEvent.CLICK
MouseEvent.DOUBLE_CLICK
MouseEvent.MOUSE_DOWN
MouseEvent.MOUSE_UP
MouseEvent.MOUSE_MOVE
MouseEvent.MOUSE_OUT
MouseEvent.MOUSE_OVER
MouseEvent.ROLL_OUT
MouseEvent.ROLL_OVER
Touch
TouchEvent.TOUCH_BEGIN
TouchEvent.TOUCH_MOVE
TouchEvent.TOUCH_END
TouchEvent.TOUCH_TAP
TouchEvent.TOUCH_OUT
TouchEvent.TOUCH_OVER
TouchEvent.TOUCH_ROLL_OUT
TouchEvent.TOUCH_ROLL_OVER
TouchEvent.TOUCH_TAP
Touch management
Many multi-touch developers like to use an Object or Array of points to keep track of touch inputs (aka blobs) as well as an ID, and X/Y coordinatees for each point. It looks like Flash Player 10.1 will help you conform to these conventions, ActionScript-style.
flash.utils.Dictionary /* Used to track Arrays of Points */
flash.geom.Point /* One contact point */
TouchEvent.touchPointID /* Unique ID for each touch contact point */
TouchEvent.stageX
TouchEvent.stageY
TouchEvent.isPrimaryTouchPoint
Gestures
flash.events.GestureEvent;
flash.events.GesturePhase;
flash.events.GesturePhaseEvent;
flash.events.TransformGestureEvent;
/* GestureEvent */
GestureEvent.GESTURE_TWO_FINGER_TAP
GestureEvent.phase: String
GestureEvent.localX:Number
GestureEvent.localY:Number
GestureEvent.stageX:Number
GestureEvent.stageY:Number
/* GesturePhase */
GesturePhase.BEGIN
GesturePhase.END
GesturePhase.UPDATE
/* GesturePhaseEvent */
GesturePhaseEvent.GESTURE_PAN
GesturePhaseEvent.GESTURE_PRESS_AND_TAP
GesturePhaseEvent.GESTURE_ROTATE
GesturePhaseEvent.GESTURE_ZOOM //Is the same thing as 'pinch'
GesturePhaseEvent.offsetX:Number
GesturePhaseEvent.offsetY:Number
GesturePhaseEvent.rotation:Number
GesturePhaseEvent.scaleX:Number
GesturePhaseEvent.scaleY:Number
Orientation recognition
flash.display.StageOrientation;
/* e.g. StageOrientation.DEFAULT */
flash.display.StageDisplayState;
/* e.g. stage.displayState = FULL_SCREEN_INTERACTIVE; */
在内存方面几乎优化50%

全局设置管理器

点击这里下载 FP 10.1 beta player.
各种演示
Flash Player的10.1视频和图形硬件加速
Recent Comments