在Web3D快速发展的开始阶段,除了flash3D各种技术的发展外。有另一股力量已经涌现,那就是JS3D.本日志将会分享目前线上的新种族的情况.
1.WebGL的宣布,JavaScript的控制OpenGL标准.(OpenGL的负责人宣布)

project:http://blog.wolfire.com/2009/09/preview-of-webkits-webgl-canvas3d/
Khronos Details WebGL Initiative to Bring Hardware-Accelerated 3D Graphics to the Internet
JavaScript Binding to OpenGL ES 2.0 for Rich 3D Web Graphics without Browser Plugins;
Wide industry Support from Major Browser Vendors including Google, Mozilla and Opera; Specification will be Available Royalty-free to all Developers
4th August, 2009 – New Orleans, SIGGRAPH 2009 – The Khronos™ Group, today announced more details on its new WebGL™ working group for enabling hardware-accelerated 3D graphics in Web pages without the need for browser plug-ins. First announced at the Game Developers Conference in March of 2009, the WebGL working group includes many industry leaders such as AMD, Ericsson, Google, Mozilla, NVIDIA and Opera. The WebGL working group is defining a JavaScript binding to OpenGL® ES 2.0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards. The working group is developing the specification to provide content portability across diverse browsers and platforms, including the capability of portable, secure shader programs. WebGL will be a royalty-free standard developed under the proven Khronos development process, with the target of a first public release in first half of 2010. Khronos warmly welcomes any interested company to become a member and participate in the development of the WebGL specification.
2.O3D
API: http://code.google.com/apis/o3d/
Demos:http://code.google.com/apis/o3d/docs/samplesdirectory.html#demos
3.V8 JavaScript Engine

code: http://code.google.com/p/v8/
Start:http://github.com/philogb/v8-gl/tree/master#readme
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